Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!rdsunx.crd.ge.com!davidsen From: davidsen@rdsunx.crd.ge.com (William E Davidsen) Newsgroups: comp.lang.pascal Subject: Re: *fast* pixel-writing code? Keywords: graphics TP pixel-drawing Message-ID: <19290@crdgw1.crd.ge.com> Date: 6 May 91 12:41:32 GMT References: <1991May2.233322.28907@ccu.umanitoba.ca> Sender: news@crdgw1.crd.ge.com Reply-To: davidsen@crdos1.crd.ge.com Organization: GE Corporate R&D Center, Schenectady NY Lines: 10 In article <1991May2.233322.28907@ccu.umanitoba.ca>, yackob@eeserv.ee.umanitoba.ca (Kerry Yackoboski) writes: |> |> Does anyone have any *fast* pixel drawing routines for the IBM PC, |> say suitable for use in Turbo Pascal in graphics mode? I'm looking for I would just mention here that the way to speed is to avoid writing a pixel at a time, and to calculate a number of pixel, then copy the bitmap for each color with block move.