Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!munnari.oz.au!manuel!ccadfa!prolix!dac From: dac@prolix.pub.uu.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.advocacy Subject: Re: NeXT Press Release Message-ID: <1917021f.ARN1cdd@prolix.pub.uu.oz.au> Date: 4 May 91 13:17:51 GMT References: <8b6Gw!m+1@cs.psu.edu> <11710@uwm.edu> <0o9Gv_t+1@cs.psu.edu> Reply-To: dac@prolix.pub.uu.oz.au Followup-To: comp.sys.amiga.advocacy Organization: More like Mis~, really. Lines: 23 In article <0o9Gv_t+1@cs.psu.edu>, Michael D Mellinger writes: > Here is the size of Improv and its help. > > -rwxr-xr-x 1 me wheel 1668841 Jan 23 09:57 Improv* > -rw-r--r-- 1 me wheel 1397626 Jan 23 09:57 bbqref.hlp > > To much for you to handle? Amiga users have such high standards. To > bad the game companies are the only ones that can deliver products to > your satisfaction. Cor! Talk about code-bloat! 1.5Mb of executable code, eh! And only 1.2Mb of help text: usually help runs at 2 - 3 * code size. Then again, I'm presupposing that this 'Improv' does something useful... [:-) for the humour impaired.] Dac --