Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uwm.edu!csd4.csd.uwm.edu!gblock From: gblock@csd4.csd.uwm.edu (Gregory R Block) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Peter, can you explain to the Amigoids (was: NeXT software size Message-ID: <11883@uwm.edu> Date: 7 May 91 02:14:04 GMT References: Sender: news@uwm.edu Reply-To: gblock@csd4.csd.uwm.edu Lines: 32 Originator: gblock@csd4.csd.uwm.edu From article , by melling@cs.psu.edu (Michael D Mellinger): > The symbol table is include with the executable(I'm pretty sure of > this). The NeXT compiler is GCC. Why would it generate more code on > the NeXT than it would on the Amiga? Do you really thing that you > have the best compilers in the business on the Amiga? Get real! Okay, one. I did not know that the symbol table was included, or what dave said. I agree with Dave on that. Two. There is such a thing as an OS, and I imagine supporting it takes up a bit of space. With DP to contend with, that may also say something. And I did not realize that both the programs you listed were executables. I thought just the second one was. > Ok idiot. I gave two examples. One was only 1300 bytes, and it was > the *same* program. Get someone else to explain why the program is > 16K. I'll get you a hint. Internal fragmantation. > No, explain it fully, I think I may be finally interested in something you are saying. I want to hear your explanation, specific to the NeXT. If it's the reason Dave said, then I really don't think using ObjC is worth it, and I wouldn't WANT to use it. Standard on the NeXT or not. Of course, that has nothing to do with what I want to know, but I thought I'd say what was on my mind... Greg -- All opinions are my own, and not those of my employer. Why? He doesn't know I'm doing this. -Wubba