Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!caen!sol.ctr.columbia.edu!emory!hubcap!ncrcae!ncr-sd!se-sd!cns!dltaylor From: dltaylor@cns.SanDiego.NCR.COM (Dan Taylor) Newsgroups: comp.sys.amiga.advocacy Subject: Re: AMIGA Message-ID: <937@cns.SanDiego.NCR.COM> Date: 8 May 91 00:14:01 GMT References: <1991May5.185506.5004@cunixf.cc.columbia.edu> <1991May5.212810.28755@wam.umd.edu> <1991May6.115535.8982@sugar.hackercorp.com> <1991May6.164821.8807@cunixf.cc.columbia.edu> Distribution: usa Organization: NCR Corp. SE-San Diego Lines: 22 In <1991May6.164821.8807@cunixf.cc.columbia.edu> es1@cunixb.cc.columbia.edu (Ethan Solomita) writes: > I'm afraid your hard drive is a tad faster than mine. My >Quantum can read slightly greater than 1MB/sec I believe if it is >nice and contiguous, but if each frame is 32K then that makes >1920K/sec. However, 60fps is irrelevant. 30 and 24 are far more >meaningful. Most Amiga animations are stored in a format that does NOT require a complete copy of EACH frame image, rather, deltas between frames are used whenever possible, usually within a "scene". Between the CPU and the graphics coprocessors, it is easily possible to update the next frame, then use the "copper" to switch at vertical sync. I think the real numbers are more like 60 "fields" per second, which is the 30 frames per second you mentioned. Our disks can sustain near-megabyte per second throughput, but I haven't seen one, myself, that can sustain 2 mbs through the file system. The original ZorroII, as in the A2000 family, has a (roughly) 4 mbs data rate, so it IS possible to run the 2 mbs of disk data, and handle the overhead. Dan Taylor