Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uwm.edu!linac!att!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.advocacy Subject: Re: 8-bit death Message-ID: Date: 8 May 91 19:04:33 GMT References: <1991Apr28.122439.13393@sugar.hackercorp.com> <2945.tnews@templar.actrix.gen.nz> Organization: Amiga makes it possible Lines: 25 In article <2945.tnews@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes: >Quoted from <1991May1.064455.3058@kessner.denver.co.us> by david@kessner.denver.co.us (David Kessner): > >> the instruction set to it's registers indicate this. MS-DOS fully >> utilizes all of the 8088 features, so I will classify it as a 16 bit OS. > > When one calls an MS-DOS "interrupt" (haw, reminds me of the C= 64), > isn't the interrupt number a byte? > > That's a fundamental part of the OS that is only 8 bits. > >> David Kessner - david@kessner.denver.co.us | do { >-- >*** John Bickers, TAP, NZAmigaUG. jbickers@templar.actrix.gen.nz *** >*** "Endless variations, make it all seem new" - Devo. *** By this definition, the Atari ST OS (CPM/68K) is a 4-bit OS? It uses 68000 traps, which are 4 bits. -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************