Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!mips!apple!agate!ucbvax!mtxinu!rtech!ingres!edg From: edg@ingres.com (Ed Goldman) Newsgroups: comp.sys.amiga.games Subject: Re: Captive? Keywords: Captive help review Message-ID: <1991May3.165910.3218@ingres.Ingres.COM> Date: 3 May 91 16:59:10 GMT References: <1991May1.155907.4719@hubcap.clemson.edu> Reply-To: edg@Ingres.COM (Ed Goldman) Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501 Lines: 31 In article <1991May1.155907.4719@hubcap.clemson.edu> robert@hubcap.clemson.edu (Robert Reynolds) writes: >I just read a review of Captive in the latest QuestBusters, and am >intrigued. I've never seen any discussion of this game on the net (or >anywhere else) and wondered if anyone out there actually has it. >If so, please mail me your impressions. > >One statement in the review really has me wondering. Does this thing >really have 65,536 levels? You must be kidding! > > Robert > >-- This is a great game! It's similar to dungeon master in play and interface, but has a science fiction theme as opposed to fantasy. I personally like it much better than DM in terms of graphics, playability and variety of monsters. However, DM has a wider variety of puzzles to solve and I think many people prefer DM for this reason. I've read that the author, Tony Crowder, is working on a new game in the same vein that addresses the puzzle solving variety in Captive. I'm not too suprised at the number of levels. Each mission requires you to go through 10 levels, and the mission counter is displayed using 4 digits ( i.e. mission 0001 ). I'm sure you'd probably end up shelving it way before then. I'm still on the last level of mission 1 and I've been playing it off and on for about 3 months. Anyway, I'd say it's a very addicting game and worth checking out. -edg-