Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!yale!venus!yalevm!maine!portland!ip06106 From: IP06106@PORTLAND.BITNET Newsgroups: comp.sys.amiga.games Subject: Re: Dragon Wars: Character points CHEAT!!!! Message-ID: <91126.020738IP06106@PORTLAND.BITNET> Date: 6 May 91 06:07:38 GMT References: <1991Apr8.113519.7986@vax1.tcd.ie> <91121.232104IP06106@PORTLAND.BITNET> <1991May5.163546.1591@informatik.uni-erlangen.de> Organization: University of Maine System Lines: 28 In article <1991May5.163546.1591@informatik.uni-erlangen.de>, mnfriedr@immd4.informatik.uni-erlangen.de (M Friedrich) says: > >IP06106@PORTLAND.BITNET writes: > >>Concerning your DragonWars cheat, if you start a new game with the same >>characters then ALL the maps you have are wiped out! I'd like to use this >>cheat, but being forced to re-explore everything doesn't sound like fun >>to me... anyway to get around this??? > >On C64 only one map at once is saved, so if you enter a new map, the old >one is cleared... Well on the Amiga version ALL maps are saved... so now you've got an incentive to upgrade! :-) >And REAL roleplayers draw their maps on paper :) And real people (with real lives) don't want to waste their lives away drawing maps when the computer SHOULD be doing it for them.. That's why Dragon Wars is worth consideation even if you don't like Bard's Tale clones (though there are other differences too :-) ) +-- Graham Kinsey IP06106@Portland.CAPS.Maine.edu P/Link: G KINSEY --+ | You know, computers are just like ST:TNG.... | | Amiga == Wesley (Brilliant kid, but whines too much) | +------------------ (with apologies to Eric Giguere) ------------------+