Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!mcsun!ukc!bru-cc!cs87fmc From: cs87fmc@cc.brunel.ac.uk (F M Cargill) Newsgroups: comp.sys.amiga.graphics Subject: Graphics in Hardware (was Re: So, does *anyone* make 1024x768 x256...) Keywords: radiosity, 34020, DMI Message-ID: <2102@Terra.cc.brunel.ac.uk> Date: 8 May 91 21:00:10 GMT References: <1991Apr24.043853.20723@coplex.uucp> <15230@helios.TAMU.EDU> <8787@crash.cts.com> Reply-To: cs87fmc@cc.brunel.ac.uk (F M Cargill) Organization: Brunel University, Uxbridge, UK Lines: 14 In article <8787@crash.cts.com> jcs@crash.cts.com (John Schultz) writes: >...The 34020 >board (still in design phase) will sport a 34082, spec'd out at 40 MFLOPS. It's >got built in matrix operations as well. Serious real-time simulation will be >possible with this board. Will it let you use the 40MFLOPS to do 3D projections? Hardware Z-buffering would be even better - it would let us render scenes using the Radiosity model rather than using Ray-Tracing; for animations the former has the advantage that you only calculate the scene once (to work out light reflections) and you can produce an image of the scene in a matter of seconds, from whatever viewpoint you like - Real Time Virtual Reality! Fletch. cs87fmc@cc.brunel.ac.uk