Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!umich!sharkey!aucis!zds-oem!easton From: easton@zds-oem.UUCP (Jeff Easton) Newsgroups: comp.sys.amiga.hardware Subject: Re: Graphics Chips Message-ID: <1087@zds-oem.UUCP> Date: 5 May 91 17:20:04 GMT References: <1991May2.030706.30302@kuhub.cc.ukans.edu> <21173@cbmvax.commodore.com> Organization: Zenith Data Systems, OEM Engineering Lines: 35 In article <21173@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes: >In article <1991May2.030706.30302@kuhub.cc.ukans.edu> 2fmlhiccup@kuhub.cc.ukans.edu writes: >>Here is a quick question... > >> Why is it so difficult to make display chips for the Amiga that will >>allow it to do resolutions/colors that i see on VGA? What are the hardware >>and software limitations? > >VGA chips are very simple chips. They were originally simple enough for IBM >to build as a gate array (VGA == Video Gate Array). Amiga chips, on the ^^^^^^^^^^^^^^^^ Er, I think that stands for video GRAPHICS array. It has nothing to do with the fact that the chip may implemented in a Gate Array or Standard Cell, or anything else for that matter. In the same vein; XGA = Extended Gate Array (stretched gates) EGA = Enhanced Gate Array (gates on steriods) CGA = Color Gate Array (we mold our chips in colored plastic) MDA = hmm, Monochrome Diode Array? yea, thats the ticket... ;^) Insert multiple smileys here ;^) >Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" Jeff Easton Zenith Data Systems // Systems Engineer \X/ easton%zds-oem@caspian.cs.andrews.edu easton@andrews.edu What? Preemptive Multitasking in only 256K of RAM? :^) :^)