Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!bagate!dsinc!ub!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!munnari.oz.au!ariel!ucsvc.ucs.unimelb.edu.au!wehi.dn.mu.oz!baxter_a From: baxter_a@wehi.dn.mu.oz Newsgroups: comp.sys.amiga.programmer Subject: Re: 2.0 Compatibility Message-ID: <1991May4.133452.24585@wehi.dn.mu.oz> Date: 4 May 91 13:34:52 GMT References: <1991Apr30.133904.12649@msuinfo.cl.msu.edu> <2559@pdxgate.UUCP> Organization: Walter & Eliza Hall Institute Lines: 21 In article <2559@pdxgate.UUCP>, algoa@eecs.cs.pdx.edu (Gregory Bowers) writes: > jap@convex.cl.msu.edu (Joe Porkka) writes: > >>mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes: >>Do you have the gam MindWalker? It was written for AmigaDOS 1.0!, and >>yet it actually runs on a A3000, not perfectly, but it does not crash. >>Whoever wrote that game followed the rules, as well as they where >>defined in 1.0 days, and so the program still works many years later. > > Just the other day I talked to a guy who used to work for Commodore-Amiga > just before the A1000 was released. He mentioned something about Mindwalker > (he has designed a few games), and he had something to do with it, so > it may be that Commodore-Amiga pushed/helped in the production of the game. > My point? If that's the case it had better follow Commodore's rules, eh? Of course it would. Just like the first release of AmigaVision did! Regards Alan (and AmigaBASIC, and the VideoToaster, and...)