Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!psuvax1!psuvm!dxb132 From: DXB132@psuvm.psu.edu Newsgroups: comp.sys.amiga.programmer Subject: Re: Mouse blanking Message-ID: <91127.171511DXB132@psuvm.psu.edu> Date: 7 May 91 21:15:11 GMT References: <9107@crash.cts.com> Organization: Penn State University Lines: 17 In article , mwm@pa.dec.com (Mike (My Watch Has Windows) Meyer) says: >Matt, what does DMouse do to prevent the sprite dma from being turned >off while a sprite is being displayed? I'm still trying to find a good >solution to that. I'm not Matt, but... The complicated solution is to syncronize with the video beam. The simple solution is to poke zero (which means transparent - not visible) into the "sprite data" register for sprite 0. One line of assembly. :-) You can also avoid this problem by using SetPrefs to blank instead of turning off sprite DMA. Turning off sprite DMA is a pretty drastic measure, after all. -- Dan Babcock