Newsgroups: comp.sys.ibm.pc.hardware Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!ira.uka.de!math.fu-berlin.de!fauern!faui43.informatik.uni-erlangen.de!mnrausch From: mnrausch@immd4.informatik.uni-erlangen.de (Martin Rausche) Subject: Sierra(Was: Re: Sound cards-sound blaster, adlib, roland..) Message-ID: <1991May6.131225.27156@informatik.uni-erlangen.de> Organization: CSD., University of Erlangen, Germany References: <1991May4.221340.12097@d.cs.okstate.edu> Distribution: comp Date: Mon, 6 May 1991 13:12:25 GMT Lines: 55 ong@d.cs.okstate.edu (ONG ENG TENG) writes: >From article , by jayh@ms.uky.edu (Jay Hofacker): >> The Roland LAPC is the best sound card I've heard for the PC. It has eight >> synthesizers plus a percusion synthesizer. The sound quality is astounding. >> All new Sierra games support the LAPC. Of course, at $300-400, you get what >> you pay for. >First, Sierra games are somewhat boring (by TODAY's standards of >Wing Commander and Tycoon). That's your opinion. Space Quest IV uses the digital voice output and sounds great. Connect the SoundBlaster to your hifi-system and listen. Have you ever heard a spaceship flying through your office ? Really great game and you can play it on a 12 MHz 286. Try Wing Commander on this kind of computer; it's really slow and boring !!! SQ4 supports Roland card and uses the SB for Soundeffects. What about Wing Commander? (hahaha, do you hear me laughing) > Other game makers like Origin and >Microprose has improve themselves greatly while Sierra >kept beating the same dead horse. Other than that, there are many more >new (great) games supporting Sound Blaster than Roland. >(I bought KingQuest V and got tired after ONE DAY, gave it away. I also >checked out PoliceQuest 2 at my friend's place, yawn) Kings Quest 5 = really great pictures (talking about 320x200x256) Wing Commander = slow, boring flight simulation >Second, if the digital voice output (8-bit DAC) should become popular, >Roland users would be left out because it does not have >Sound Blaster-specification digital voice output channel (if it has any >DAC at all). >All in all, due to the popularity of Sound Blaster (about 100,000 in the US), >and its power in population growth (good hardware at cheap price, >a simple Adlib used to cost $400, now SB is only $150), game makers will >always has SB in their mind when designing game. >You can fight the crowd... if you writes your own games. >p.s. I heard that a few motherboard makers are considering building > Sound Blaster into their motherboards. I suggest to buy a Sound Blaster. I think it's the best card for a good price! (Remark: flames > /dev/null) --- ------------------------------------------------------------------------------ | Martin Rausche | | EMail: mnrausch@immd4.informatik.uni-erlangen.de | | Trust me, I know what I'm doing -- Sledge Hammer | ------------------------------------------------------------------------------