Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!ucsd!hub.ucsb.edu!ucsbuxa!6600stro From: 6600stro@ucsbuxa.ucsb.edu Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho! & Strategic Conquest Message-ID: <11051@hub.ucsb.edu> Date: 4 May 91 22:38:53 GMT References: <1991May4.053313.27604@news.iastate.edu> Sender: news@hub.ucsb.edu Lines: 16 This is not a flame, but more of a reason why they do what they do. There are some people who like to Arnold Schwartkopf... To be an arm chair general in their own respected ways. Strategic Warfare, with the use of the computer, does not always require the used of great sound quality nor does it use a particular graphics other than to represent what unit stands for what. Take a look at some of the strategic games made by various companies just for board games. They require little or no interaction other than for the play to decide what tactics to use against an opponent on a grander scale than on unit (which usually pertains to most games that requires graphics and spectacular sounds) As for Spaceward Ho! I have no idea how that game is played, so I am not too sure if it is a One Unit or More than one Unit game. To some Graphics and Sound are not the only thing that determines why they play the game, it is the challenge the game provides.