Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!usc!orion.oac.uci.edu!eabu111 From: eabu111@orion.oac.uci.edu (Steven Luh) Newsgroups: comp.sys.mac.games Subject: Re: New game called Spectre? Keywords: Specter Message-ID: <282543A2.1763@orion.oac.uci.edu> Date: 6 May 91 11:53:06 GMT References: <13382@pasteur.Berkeley.EDU> <1991May6.071736.9081@agate.berkeley.edu> <1991May6.072743.5966@milton.u.washington.edu> Organization: University of California, Irvine Lines: 21 In article <1991May6.072743.5966@milton.u.washington.edu> choda@milton.u.washington.edu (Bob Marley) writes: >I too have had the opportunity to play specter. It is not a terribly bad game. >Although it gets pretty hard after the 12th level and grenades are active... >I have also been able to try it out over a network. I played over Tops. You >need to seperate serial numbers for it to work. You can play several games >against your opponant (in network), such as flag run, and others... To tell >you the truth I thought the network gaming got boring after a while, as either >your opponant was much better than you and kept on kicking your butt, or it >was the opposite, there was no computer involvement invovled (heh)... Any >how, I believe that this game requires color, and I think it will be a hit. I too had the chance of playing the game and also found the game boring after a few levels (I've actually taken the time and played upto level 50+, everything after level 20 is the same). I too found that you usually get one opponent who is weaker and the other who just wins game after game after game, etc. FYI, Spectre REQUIRES a color macintosh, ie. will work only on 68020 and 030 machines only. Steven (No Fancy Attachments Here)