Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uupsi!sunic!news.funet.fi!funic!santra!santra!ppe From: ppe@niksula.hut.fi (Petri Pellinen) Newsgroups: comp.sys.mac.games Subject: harpoon Message-ID: Date: 7 May 91 11:09:26 GMT Sender: news@santra.uucp (Cnews - USENET news system) Distribution: comp.sys.mac Organization: Helsinki University of Technology, Finland Lines: 22 I have played harpoon quite a lot. I enjoyed the game at first, but now it is beginning to bore me. Don't you think that the computer is _very_ easy to beat in nearly every scenario. It simply doesn't know how to use its forces properly. Another gripe I have about the game is about its command level. I thought that the player is supposed to be in the role of a fleet commander (or something like that). Well, IMHO it is not the job of an officer of such honorable rank to tell an individual sub/plane/ship how to dodge a torpedo/missile. It is extremely irritating to enter detailed instructions to a largish number of units. So if anyone is about to buy harpoon, think twice about what you would like to do with it. If you are looking for a competitive opponent, leave it. On the other hand, if you would like to show 10 - 20 units how to evade a missile go ahead and buy it. -- Petri Pellinen 'The killer awoke before dawn He put his boots on He took a face from the ancient gallery ppe@niksula.hut.fi And he walked on down the hall' -- Mr. Mojo Risin'