Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!uwvax!daffy!cat23.cs.wisc.edu!carter From: carter@cat23.cs.wisc.edu (Gregory Carter) Newsgroups: comp.sys.mac.misc Subject: Re: INIT Question: "SGIL Fast Math" Message-ID: <1991May5.215105.14881@daffy.cs.wisc.edu> Date: 5 May 91 21:51:05 GMT References: Sender: news@daffy.cs.wisc.edu (The News) Distribution: comp Organization: U of Wisconsin CS Dept Lines: 28 In article barvian@ece.cmu.edu (Scott Barvian) writes: >I recently downloaded the SGIL init from the umich archives. It's supposed >to trap calls to Apple's "SANE" floating point ROM routines and speed things >up. They claim that it works in general, but to *really* make things fly >you need to compile your software with their code library, bypassing >SANE entirely. > >?? Any experiences? Any evidence that it really helps? If it works as > advertised, it's one more reason to keep my Plus a bit longer. > >-- >==== Scott Barvian ============ Department of Electrical/Computer Eng. === >==== barvian@ece.cmu.edu ====== Carnegie Mellon Univ., Pittsburgh, PA === I know it really screwsup PM 3.0 when I use it. Of course I am using this on my MEGA STE, I am not sure if this is do to the emulator or if its a real problem. The problem I usually have with it is that it screws up PM's 3.01 pull down menu's. --Gregory ----------------------------------------------------------------------------- MEGA STE: 4megs, ST157N HD 750K/sec, built in Appletalk, 16Mhz 68000 $990! Anytime I show my friends my MAC, I show them a floppy disk and say "The MAC is here on this little disk $1.50" Mac Emulation Version 3.0, the ultimate in Mac emulation 99.999999% compatible ------------------------------------------------------------------------------