Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!snorkelwacker.mit.edu!bloom-beacon!eru!kth.se!cyklop.nada.kth.se!news From: d88-jwa@alv.nada.kth.se (Jon W{tte) Newsgroups: comp.sys.mac.programmer Subject: Re: Game input -- Bypassing GetNextEvent Message-ID: Date: 5 May 91 07:27:42 GMT References: <12888@pt.cs.cmu.edu> <1991May4.224842.11140@agate.berkeley.edu> Sender: news@nada.kth.se (Mr News) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 16 In-reply-to: deadman@garnet.berkeley.edu's message of 4 May 91 22:48:42 GMT In article <> deadman@garnet.berkeley.edu (Ben Haller) writes: because then one can patch the access routines... :-> But since patching for such purposes is generally considered *worse* than using low-memory globals, why call GetKeys? Because GetKeys is supported under A/UX, and KeyMap is not. Simple. I know of at least one major action game (as yet unpiblished) that runs well under A/UX (only losing a few frames of animation now & then) so I guess that's the kind of compatibility you can demand these days. -- Jon W{tte h+@nada.kth.se - Power !