Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!snorkelwacker.mit.edu!apple!motcsd!dms!rotberg From: rotberg@dms.UUCP (Ed Rotberg) Newsgroups: comp.sys.mac.programmer Subject: Re: TMON Pro thread Message-ID: <1242@dms.UUCP> Date: 7 May 91 15:50:00 GMT References: <1991May06.215642.5986@ecst.csuchico.edu> Organization: Atari Games Inc., Milpitas, CA Lines: 23 From article <1991May06.215642.5986@ecst.csuchico.edu>, by brad@ecst.csuchico.edu (Brad Lowe): > Well, I've had TMON Pro for about a week now. Quite the debugger. It >...(text deleted) > How about we (I) compile a list of cool scripts, macros & aliai. What do > you think? Anyone found something super cool that youd like to share? > > Brad Lowe > brad@cscihp.ecst.csuchico.edu > [yamma yamma yamma] > One thing that TMON Pro gives you that I put into use almost immediately, was being able to define my own "structure" template for use in a Memory Window. This is a fabulous aid to anyone who writes data-structure intensive code, and who doesn't. You define these templates by creating a set of resources. What I haven't yet figured out is why ICOM didn't include a header compiler to create these resources automatically from the .h files. In any event, I'm planning on writing one ASAP. You would then be able to extend TMON Pro's Memory Windows to understand your program's structures by just running your .h files through this app that produces the necessary resources in whatever file you specify. Let me know if there is any interest. - Ed Rotberg -