Xref: utzoo comp.unix.sysv386:7753 rec.games.hack:12799 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!ncar!noao!arizona!optima.UUCP From: cjeffery@optima.UUCP (Clinton Jeffery) Newsgroups: comp.unix.sysv386,rec.games.hack Subject: Re: Nethack color??? (Help) Message-ID: <2765@optima.cs.arizona.edu> Date: 4 May 91 21:14:53 GMT References: <1991May3.194524.532@vax1.mankato.msus.edu> Sender: cjeffery@cs.arizona.edu Followup-To: comp.unix.sysv386 Lines: 14 From article <1991May3.194524.532@vax1.mankato.msus.edu>, by geoff@vax1.mankato.msus.edu: > I know this question has been raised before but... > How do you get color working [for SysV/386] in nethack 3p9? Perhaps this belongs in a FAQ. The UNIX SysV/386 consoles require the color bytes to be sent out in a different ORDER than nethack sends 'em. Once you find the right piece of code (there are fourteen thousand identical printf's that send out color codes #ifdef'ed under different machines/OS'es) its a two line fix, tops. > [Geoff goes on to compliment nethack on its incredible good programming] C'mon, Nethack is up there with GNUemacs on the AMAZING scale, and I adore every person who wrote a line of it, but its a total HACK!