Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!mcsun!ukc!slxsys!stevem From: stevem@specialix.co.uk (Steven Murray) Newsgroups: sci.electronics Subject: Defender sound effects Summary: Defender sound effects Keywords: sound,d/a Message-ID: <1991May3.160305.15500@specialix.co.uk> Date: 3 May 91 16:03:05 GMT Organization: Specialix International, London Lines: 22 Sound Effects Back in the Hack-Em-Up days I worked with video arcade games. The sound effects in some of these games were usually performed by a dedicated micro running a couple of sound effects chips. The 'Defender' game by Williams (the pinball people) was an exception - they had a 6802 micro running an 8 bit D/A converter - and that was all! Their clever assembly lanugauge code produced the right waveforms in software. Being fascinated I copied the ROM, have disassembled and labeled it, and have translated a couple of sound effects into 8051 assembler (my native language :-) Anyway, it was a fun weekend project - anyone want the code? Email me. Anyone else played with sound effects from stand alone microprocessors like this? Post so we can swop hints. -- Steven Murray uunet!slxsys!stevem stevem@specialix.co.uk I am speaking, but | If these are your opinions, then we are in agreement!! not for my employer.| Flames, spelling errors, complaints > /dev/null