Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!stanford.edu!leland.Stanford.EDU!pangea.Stanford.EDU!rick From: rick@pangea.Stanford.EDU (Rick Ottolini) Newsgroups: comp.graphics Subject: Re: Digital Holography Message-ID: <1991May9.153446.21742@leland.Stanford.EDU> Date: 9 May 91 15:34:46 GMT References: <1991May7.215514.6676@csl.dl.nec.com> <261@rins.ryukoku.ac.jp> Sender: news@leland.Stanford.EDU (Mr News) Organization: Stanford Univ. Earth Sciences Lines: 19 IMHO digital holography will be THE 3-D graphics technique of the future. Current rendering techniques SIMULATE 3-D through the using of lighting models, shape [perspective, stereo], and motion [fly-thru animation, virtual reality animation]. Holography seeks to compute actual light waves themselves. I envision "Princess Lea" displays, floating images like that of the help message in Star Wars I. This avoids the sensory sheaths the VR people are using. The mathematics of digital holography are fairly well known, but the computations are expensive. They are similar to other imaging mathematics such as my field of seismic imaging. Even with all kinds of shortcuts thrown in, it will take billions to trillions of calculations per second to display interesting holographic images. With the computing speeds increasing an order of magnitude every five years and no end in sight, we are taking about the early 21st century for this capability. The Popular Science article of last year equates the complexity of MIT Media Lab holo-images with 2-D graphics on oscilloscopes 30 years ago. So this technology is probably realizable in most readers lifetimes. As pointed out in an early posting, much work still has to be done in the display hardware, that is getting the numerical description of the light waves converted into light.