Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!proto!joe From: joe@proto.com (Joe Huffman) Newsgroups: comp.graphics Subject: Re: Solid filled triangles Message-ID: <1991May09.180756.18439@proto.com> Date: 9 May 91 18:07:56 GMT References: <1991May08.221148.28820@lynx.CS.ORST.EDU> Organization: Prototronics @ Sandpoint, Idaho Lines: 17 murrayk@prism.CS.ORST.EDU writes: >I am currently trying to write some code that will draw a solid-fill >triangle on the VGA 640 x 350 screen You can buy the source for the Zortech graphics library which includes a polygon fill routine for $200.00 minus your educational discount. This may not be the best for you since it handles concave and complex polygons at the expense of speed. You could of course make modifications to speed it up at the loss of generality. Also you might look at Foley, van Dam, Feiner, and Hughes "Computer Graphics Principles and Practice". They have a section on filling polygons. -- joe@proto.com