Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!spool.mu.edu!mips!zaphod.mps.ohio-state.edu!wuarchive!mit-eddie!media-lab.media.mit.edu!halazar From: halazar@media-lab.media.mit.edu.MEDIA.MIT.EDU (Michael Halle) Newsgroups: comp.graphics Subject: Re: Digital Holography Message-ID: <5817@media-lab.media.mit.edu.MEDIA.MIT.EDU> Date: 10 May 91 21:31:16 GMT References: <1991May7.215514.6676@csl.dl.nec.com> <261@rins.ryukoku.ac.jp> <1991May9.153446.21742@leland.Stanford.EDU> <1991May10.165256.12414@nas.nasa.gov> Organization: MIT Media Lab, Cambridge, MA Lines: 41 In-reply-to: uselton@nas.nasa.gov's message of 10 May 91 16:52:56 GMT "Rendering with/like holography" (more correctly, rendering at the light wave level) is a little like building macroscopic structures out of individual molecules: sure, you could imagine doing it, and with enough effort you could, but in the general case you might be able to think of a better way. In a similar way, natural phenomena can be considered solely in terms of quantum effects, but classical mechanics generally work pretty well and are much less painful. What level of realism are you trying to achieve that would require such accuracy? It's a lot of work to go to just to spatially quantize to x by y (by z?) pixels. The display (and the eye itself) usually define the reasonable limits. Perceptual restrictions are *always* an issue in display. Sure, computing holograms can be expensive. Holograms (usually) contain more information than do two-dimensional images, so computing them *should* take longer. And the expense of the calculation is proportional to the stupidity of the approach (and not linearly, either), especially if you're a purist and insist on diffraction limited three-dimensional images. But if you make those tradeoffs like they taught ya in engineerin' school and don't do more work than you have to, computation time for 3-D images might be only, say, ten times that for 2-D images. And you might be able to actually make holograms instead of dreaming about them. (And a previous poster was right; unless there's some physics that we don't know about, mid-air projection of 3-D images, with no display material in front or behind, is right out.) Here's a little thought question that may shead some light on the comutation question: What is the intrinsic information content of a pure sine wave oscillating at an arbitrarily high frequency? Think about the relative costs of the different ways of producing such a sine wave. Would your answer differ if the signal were specified to be analog or digital? Michael Halle Spatial Imaging Group MIT Media Laboratory mhalle@media-lab.media.mit.edu