Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!think.com!paperboy!hsdndev!cmcl2!adm!smoke!gwyn From: gwyn@smoke.brl.mil (Doug Gwyn) Newsgroups: comp.lang.c Subject: Re: 64 bit architectures and C/C++ Message-ID: <16103@smoke.brl.mil> Date: 10 May 91 22:26:45 GMT References: <168@shasta.Stanford.EDU> <45690005@hpcupt3.cup.hp.com> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 13 In article <45690005@hpcupt3.cup.hp.com> shankar@hpcupt3.cup.hp.com (Shankar Unni) writes: >But in my (humble?) opinion, much trouble would be headed off if C compilers >on 64-bit architectures would simply dispense with the 16-bit type and make >sizes of int == long == void * == 64 bits, and short == 32 bits. Why is it >so terribly important to have a 16-bit data type? It isn't important, except perhaps to people who are trying to port poorly-implemented code that managed to depend on such a system-dependent feature. Such code undoubtedly has far worse problems that that anyway. By the way, there is NO NEED to say what data size choices a 64-bit implementation "should" make. It "should" not matter to any sensible application.