Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!decwrl!autodesk!robertj From: robertj@Autodesk.COM (Young Rob Jellinghaus) Newsgroups: comp.society.futures Subject: Re: the interface for the rest of us? Message-ID: <4823@autodesk.COM> Date: 14 May 91 02:23:12 GMT References: <9105021606.AA26962@lti2.lti.uucp> <1991May3.204023.6661@ico.isc.com> <1991May4.172440.1851@casbah.acns.nwu.edu> <1991May6.232937.6334@ico.isc.com> <1991May8.173534.26272@newcastle.ac.uk> <1271@uqcspe.cs.uq.oz.au> <42908@netnews.upenn.edu> Sender: news@Autodesk.COM Organization: Autodesk, Inc., Sausalito, CA Lines: 24 In article <42908@netnews.upenn.edu> porten@eniac.seas.upenn.edu (Jeffrey Porten) writes: >Do you have any idea how hard it would be to get people to use an interface >where they see themselves picking up an object, but receive NO other >tactile feedback? Sight alone in NO way would be able to give the sort >of input needed to handle objects; could you type if your hands were >entirely numb and you had no way of knowing which keys you hit until >you saw the results? Extending the Mac interface to this sort of 3D >system, I can just picture thousands of users "fumbling" files into the >trashcan, opening the wrong files, etc. I don't get it. You get no tactile feedback from using the mouse--the only feedback is something getting highlighted or selected on the screen. How is this any different from cyberspace? You reach out to grab some- thing and as you touch it it glows brighter? No ambiguity whatsoever. Even less, in fact, if you add sound. Take a look at SonicFinder on the Mac--as you click on something you hear a tone, dropping something into the trash can creates a "crash" noise... there's no reason lack of tactile feedback need impact the usability of a well-designed cyberspace. -- Rob Jellinghaus | "Next time you see a lie being spread or Autodesk, Inc. | a bad decision being made out of sheer robertj@Autodesk.COM | ignorance, pause, and think of hypertext." {decwrl,uunet}!autodesk!robertj | -- K. Eric Drexler, _Engines of Creation_