Newsgroups: comp.sys.amiga.advocacy Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uupsi!sugar!peter From: peter@sugar.hackercorp.com (Peter da Silva) Subject: Re: AMIGA Message-ID: <1991May9.175041.3254@sugar.hackercorp.com> Organization: Sugar Land Unix -- Houston, TX References: <1991May6.164821.8807@cunixf.cc.columbia.edu> <937@cns.SanDiego.NCR.COM> <1991May8.062658.14796@cunixf.cc.columbia.edu> Distribution: usa Date: Thu, 9 May 1991 17:50:41 GMT In article <1991May8.062658.14796@cunixf.cc.columbia.edu> es1@cunixb.cc.columbia.edu (Ethan Solomita) writes: > Oh, I have no doubt that a blitter could do 60fps on a > low-res screen, or an 030 on a high-res screen. My question was > simply about getting it into memory. Do compressed ANIMs lend > themselves to off-disk loading? The IFF RLL compression does, pretty well. Better would be JPEG, which not only decompresses fast (though compression is a bitch) but gets 20:1 ratios with minimal loss of information. Not what you'd use for your art prints, but quite good enough for animation. -- Peter da Silva. `-_-' .