Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!caen!sol.ctr.columbia.edu!emory!hubcap!ncrcae!ncr-sd!se-sd!cns!dltaylor From: dltaylor@cns.SanDiego.NCR.COM (Dan Taylor) Newsgroups: comp.sys.amiga.advocacy Subject: Re: AMIGA Message-ID: <953@cns.SanDiego.NCR.COM> Date: 10 May 91 21:10:26 GMT References: <1991May6.164821.8807@cunixf.cc.columbia.edu> <937@cns.SanDiego.NCR.COM> <1991May8.062658.14796@cunixf.cc.columbia.edu> <1991May9.175041.3254@sugar.hackercorp.com> Distribution: usa Organization: NCR Corp. SE-San Diego Lines: 21 In <1991May9.175041.3254@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes: >The IFF RLL compression does, pretty well. Better would be JPEG, which not >only decompresses fast (though compression is a bitch) but gets 20:1 >ratios with minimal loss of information. Not what you'd use for your art >prints, but quite good enough for animation. NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! JPEG DOES NOT GIVE EXACT RESTORATION (as you said)! Therefore, IMHO, it is a "toy" alogorithm, useful only for braindead systems like Gates' 286-based multimedia system. Real computers do not have to resort to this algorithm, since they are perfectly able to restore compressed images, without data loss, in a reasonable time. The ANIM format, which compresses in the 4th dimension, time (by storing frame deltas), gives reasonable compression, without data loss, a can be restored in real-time, or processors faster than the 7.19 MHz 68000, like a 25MHz 68030. Dan Taylor