Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!uakari.primate.wisc.edu!sdd.hp.com!spool.mu.edu!munnari.oz.au!comp.vuw.ac.nz!actrix!templar!jbickers From: jbickers@templar.actrix.gen.nz (John Bickers) Newsgroups: comp.sys.amiga.advocacy Subject: Re: AMIGA Message-ID: <3613.tnews@templar.actrix.gen.nz> Date: 11 May 91 09:28:46 GMT References: <1991May6.115535.8982@sugar.hackercorp.com> <1991May6.164821.8807@cunixf.cc.columbia.edu> <937@cns.SanDiego.NCR.COM> <1991May8.062658.14796@cunixf.cc.columbia.edu> Organization: TAP, NZAmigaUG. Lines: 20 > In article <1991May8.062658.14796@cunixf.cc.columbia.edu> es1@cunixb.cc.columbia.edu (Ethan Solomita) writes: > >simply about getting it into memory. Do compressed ANIMs lend > >themselves to off-disk loading? I hadn't thought it would be as Yes. Or they do on some PClone systems (Autodesk Animator .FLI animations, hokey though they usually are, play back ok from HD). The compression in the .FLI files is not significantly different to the various ANIM options, and we can certainly match or better their IO rates between disk and video, so it must be possible. I've not seen an Amiga animation player even try to play off HD, though. There must be less motivation when we don't face the ridiculous 64K segment thing, and 640K limit (all these 64s...). Is there such a thing floating around on ftp sites? -- *** John Bickers, TAP, NZAmigaUG. jbickers@templar.actrix.gen.nz *** *** "Endless variations, make it all seem new" - Devo. ***