Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!think.com!paperboy!hsdndev!dartvax!mars!maine!portland!ip06106 From: IP06106@PORTLAND.BITNET Newsgroups: comp.sys.amiga.games Subject: Re: M.U.L.E. Message-ID: <91130.172045IP06106@PORTLAND.BITNET> Date: 10 May 91 21:20:45 GMT References: <51908@nigel.ee.udel.edu> <1991Apr26.102303.30074@kuhub.cc.ukans.edu> <24487@well.sf.ca.us> <1991May1.202902.19269@magnus.acs.ohio-state.edu> Organization: University of Maine System Lines: 24 In article <1991May1.202902.19269@magnus.acs.ohio-state.edu>, jreeves@magnus.acs.ohio-state.edu (Joe B Reeves) says: > >As for the pinball... >What will it be like?I've heard someone say Power Pinball is not >the best in the world. Anyone heard about either of these? > >I just want to program Simpsons' pinball on the Amiga for myself. Sigh... Well at the moment Power Pinball is the only thing that exists (I'm talking about construction sets, not one-shot games), at least in the US. PP does need a lot of work done to it though (BTW I'm the person who reviewed Power Pinball for AmigaWorld). I've been talking to Tony Scott about PP 2.0 (among other things trying to convincehim to allow the machine designer to use AREXX for the logic programming of a PP machine :-) ). It's going to be a while befor PP 2.0 ever shows up, but hopefully we'll have something to really cheer about then... +-- Graham Kinsey IP06106@Portland.CAPS.Maine.edu P/Link: G KINSEY --+ | You know, computers are just like ST:TNG.... | | Amiga == Wesley (Brilliant kid, but whines too much) | +------------------ (with apologies to Eric Giguere) ------------------+