Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!ncar!gatech!bloom-beacon!eru!hagbard!sunic!dkuug!diku!bombadil From: bombadil@diku.dk (Kristian Nielsen) Newsgroups: comp.sys.amiga.games Subject: Re: Making games work on the 3000 Message-ID: <1991May13.110617.9828@odin.diku.dk> Date: 13 May 91 11:06:17 GMT References: <12097@jarthur.Claremont.EDU> Sender: bombadil@freja.diku.dk Organization: Department of Computer Science, U of Copenhagen Lines: 28 drichard@jarthur.Claremont.EDU (David Richards) writes: >I bought an Amiga 3000 about three weeks ago and I love it to death. >Even thought I knew going in that many games were not going to work I still >miss them and I can't help but think that if I knew more about what I was >doing I could get more of them to work. About the only trick I know is >rebooting under kickstart 1.3 and trying from the old OS. This helps Though I haven't the knowledge to state it as a fact, I find that the majority of problems with running games on accelerated machines are not with the game itself (especially if you disable the cache), but rather with the loader and copy-protection breaking if the machine is the least bit different from a stock A500. So, a good way to make the game run is to REMOVE the copy-protection, and put the game into a DOS-file, that is, 'crack' the game. Consider the legal and moral issues involved: isn't it hard to blame someone for unprotecting the game if it is the only way to make it run, and if in the process the game is actually improved in that it becomes hd-installable? And how about the user who has to choose between a $50 copy-protected original and a free, hd-installable pirated copy? I think the lesson is that ALL programmers of amiga software should start programming for the AMIGA as a concept, not as in an A500. Or go buy an IBM clone. I realise that this is a bit more technical that the intend of the original letter, but since this relates to a recent trend in this group, I went for it all the same. - Kristian