Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!sol.ctr.columbia.edu!ucselx!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: comp.sys.amiga.graphics Subject: Re: Graphics in Hardware (was Re: So, does *anyone* make 1024x768 x256...) Keywords: radiosity, 34020, DMI Message-ID: <1991May11.085621.7234@crash.cts.com> Date: 11 May 91 08:56:21 GMT References: <1991Apr24.043853.20723@coplex.uucp> <15230@helios.TAMU.EDU> <8787@crash.cts.com> <2102@Terra.cc.brunel.ac.uk> Organization: Crash TimeSharing, El Cajon, CA Lines: 25 In <2102@Terra.cc.brunel.ac.uk> cs87fmc@cc.brunel.ac.uk (F M Cargill) writes: >In article <8787@crash.cts.com> jcs@crash.cts.com (John Schultz) writes: >>...The 34020 >>board (still in design phase) will sport a 34082, spec'd out at 40 MFLOPS. It's >>got built in matrix operations as well. Serious real-time simulation will be >>possible with this board. >Will it let you use the 40MFLOPS to do 3D projections? Hardware Z-buffering >would be even better - it would let us render scenes using the Radiosity >model rather than using Ray-Tracing; for animations the former has the >advantage that you only calculate the scene once (to work out light >reflections) and you can produce an image of the scene in a matter of seconds, >from whatever viewpoint you like - Real Time Virtual Reality! You can use the 40MFLOPS to do whatever floating point operations you wish. Z-buffering in hardware? You'll have to wait for the i860 board. Not only will you get hardware z-buffering, but Gouraud shaded polygons at about 40,000/sec (33Mhz part). 25Mhz i860s are down to about $250... I saw a demo at HP/Apollo with a 68030 machine with an i860 coprocessor doing real-time radiosity and texture mapping in a window (about four frames/sec [real-time is relative]). Still no big deal compared to an SGI VGX, but a great deal cheaper. John