Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!spool.mu.edu!mips!dimacs.rutgers.edu!rutgers!modus!gear!wolf!Rino.Sassi From: Rino.Sassi@wolf.sublink.org (Rino Sassi) Newsgroups: comp.sys.amiga.programmer Subject: Othello Message-ID: <8993.28273AF2@wolf.sublink.org> Date: 7 May 91 14:13:21 GMT Organization: Rekursive Labs sdf - Pisa, Italy Lines: 31 I'm developing (in Turbo C) an OTHELLO (TM) program. Current version at level 4 (abt 30 mins per player, on a Compaq 386s) has the following features: - looks forward 4 moves; - calculates the last 10 moves. I'm using a simple alfa-beta algorithm with a complex evaluating function (similar to IAGO). It wins regularly OthelloKiller (Commodore Amiga) and Windows/othello (ibm) at similar levels. I would appreciate ANY help from you in order to increase its strenght. In particular I'm interested in alfa-beta algorithms (killer cut, time limited moves, ... ), special evaluating functions (about X squares, borders, ... ), literature, books (titles), other PD or SHAREWARE Othello programs, and tournament dates and sites (possibly in Europe). You can leave a message in this area (to Rino Sassi) or write or call: My Address: Gaetano Putaturo, Loc. La Cagnola 4, 56011 Calci PI, ITALIE. Tel: +39-(0)50-937175 -- WolfNet BBS Pisa (Italy) Tel. +39-50-589050 300-14.4K Baud Matrix 2:332/602.0 Rino Sassi - via FidoNet node 2:332/602 UUCP: ...!gear!wolf!Rino.Sassi ARPA: Rino.Sassi@wolf.sublink.org