Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!helios!stat!aaron From: aaron@stat.tamu.edu (Aaron Hightower) Newsgroups: comp.sys.amiga.programmer Subject: Sprites on the 3000. Message-ID: <16193@helios.TAMU.EDU> Date: 13 May 91 21:47:14 GMT Sender: usenet@helios.TAMU.EDU Lines: 24 I have been having some problems with sprites on my Amiga 3000. I had previously discovered that overscan steals DMA from the sprites and thus you could not use some of the last sprites. This I considered to be okay since overscan was not in my opinion a standard mode of operation. However, I have recently not been able to get sprite 7 to come up on a lo-resolution screen..AT ALL! IE I have no overscan and a lo-res screen and sprite 7 does not appear. If I switch to HIRES or even HIRES interlace, sprite 7 magically comes to the screen. These are normal every day hardware sprites... *WHY* don't they work on a LORES, but they *DO* on a HIRES? I feel very strange about this - earlier I found that you can't open the topaz font unless you use "topaz.font" as the name instead of "Topaz.font". Just one piece of code for(;;) {tolower(c)}... Man... Sincerely, depressed I don't expect to find a way to get this to work, but if someone has a suggestion, I would sure like to hear it via mail. (Can't believe the system has stolen my sprites!) ARGHHHHHHHH! :-)