Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!ncar!gatech!usenet.ins.cwru.edu!agate!darkstar!ucscb.UCSC.EDU!unknown From: unknown@ucscb.UCSC.EDU (The Unknown User) Newsgroups: comp.sys.apple2 Subject: Re: windows, modems and /bin/share... Message-ID: <15728@darkstar.ucsc.edu> Date: 13 May 91 22:07:37 GMT References: <9105131923.AA10899@apple.com> Sender: usenet@darkstar.ucsc.edu Organization: University of California, Santa Cruz; Open Access Computing Lines: 19 In article <9105131923.AA10899@apple.com> JWANKERL@UTCVM.BITNET ("Josef W. Wankerl") writes: .Hmmmm.... The concept of grafport isn't really difficult to understand, .but I found it rather hard to explain. Basically a grafport is a place .where you can draw things to. The best way to think of a grafport is .to think of it as a window. The content area of a window is a grafport. .When you draw, you aren't actually drawing to the screen, you are .drawing in the grafport. If it so happens that part of your grafport .is visable on the screen then what you draw will also appear on the .screen. Does that make sense? This is kind of relevant to this discussion I think.. In the GUI world, the term "window" is used incorrectly.. That is, in respect to how it's used in computer graphics. -- /unknown@ucscb.ucsc.edu Apple IIGS Forever! unknown@cats.ucsc.edu\ |WANT to help get ULTIMA VI //e or GS written?-mail me. CHEAP CD info-mail me.| \ It's a Late Night World.... Of Love /