Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!ncar!gatech!prism!mailer.cc.fsu.edu!nu!boyd From: boyd@nu.cs.fsu.edu (Mickey Boyd) Newsgroups: comp.sys.atari.st Subject: Re: Tank Battle game (saw on PC) Message-ID: <1991May10.191446.23491@mailer.cc.fsu.edu> Date: 10 May 91 23:25:10 GMT References: <6354@vela.acs.oakland.edu> Reply-To: boyd@nu.cs.fsu.edu (Mickey Boyd) Organization: Florida State University Computer Science Department Lines: 22 In article <6354@vela.acs.oakland.edu>, swood@vela.acs.oakland.edu ( EVENSONG) writes: > > I saw a nifty little game the other day for the PC in which you >set up a certain number of players (computer or human) and each gets a >colored tank and some shells, and are dropped onto a hillscape. > > The players then must calculate barrel angle and shell power >to take out the other players (taking the wind speed and direction into >effect). As you gain points (by destroying the opponent(s)) you gain >money and can buy extra and better weapons, including dirtballs, explosives, >chain reaction inducers (to eat away the landscape), and nukes. There are There is a mono-only game for the ST called Baller that is something like what you are describing. You shoot cannon, and must determine angle and powder charge. It is German, quite fun, and should be on atari.archive. -- ---------------------------------+------------------------------------- Mickey R. Boyd | "Kirk to Enterprise. All clear FSU Computer Science | down here. Beam down Technical Support Group | yeoman Rand and a six-pack . ." email: boyd@fsucs.cs.fsu.edu | ---------------------------------+-------------------------------------