Newsgroups: comp.sys.mac.programmer Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!mondo.engin.umich.edu!davids From: davids@mondo.engin.umich.edu (David Snearline) Subject: Re: QuickDraw before ModalDialog Message-ID: <1991May9.192709.6959@engin.umich.edu> Sender: davids@mondo.engin.umich.edu (Davids Snearline) Organization: University of Michigan Engineering References: <11147@bunny.GTE.COM> Date: Thu, 9 May 1991 19:27:09 GMT In article <11147@bunny.GTE.COM> CAH0@bunny.gte.com (Chuck Hoffman) writes: >Running 6.0.7, using THINK C. I have my "About" information in a dialog >box used with ModalDialog. I first do some QuickDraw in the box (copybits >from the ICN#, and a dark border around the Okay button) before invoking >ModalDialog. If Pyro! 4.0 gets the screen, then gives it up again, my >QuickDraw stuff seems to go away. I'm not able to detect any events while >ModalDialog is running, and wouldn't have a way to redraw the box during >ModalDialog anyway. Am I destined always to lose the QuickDraw stuff? >Should I InvalRect the box? Is there a better way? I suggest that you call ModalDialog with a filterProc as described in Inside Mac I p. 415. If you are receiving an update event, draw your extra items. If you get an update event, draw your items and then return false for your function so that ModalDialog handles the event. An alternative approach is to declare a disabled userItem for the ICN# and the border, and set the procedure pointer with SetDItem. --- David --- -- David Snearline CAEN Network Operations University of Michigan Engineering