Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!uunet!mcsun!cernvax!chx400!unizh!hafner From: hafner@ifi.unizh.ch (Michel Hafner) Newsgroups: comp.sys.sgi Subject: Stereo-Problem Message-ID: <1991May13.113351.6460@ifi.unizh.ch> Date: 13 May 91 11:33:51 GMT Sender: hafner@ifi.unizh.ch (Michel Hafner) Organization: University of Zurich, Department of Computer Science Lines: 11 I'm working on a VGX and have written some code to show me an object against a background using the stereo-hardware. The results are less than perfect. There are annoying ghost-edges around the object. If you close one eye you still see this ghost-contour which seems to be part of the frame for the other eye. Is this a problem with the decay of the phosphor? If yes, can it be helped someway. If no, what else can cause these ghost-images and what can solve the problem? I have used different eye-separations, convergence-planes and colours ( for the object and the background ), but nothing really helps, unless you have two frames that are almost identical ( --> minimal stereo-effect ). Michel Hafner