Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!smosjc!glenn From: glenn@smosjc.UUCP (Glenn Poole) Newsgroups: comp.graphics Subject: Material constants for Phong lighting model Message-ID: <648@smosjc.UUCP> Date: 14 May 91 00:49:05 GMT Organization: S-MOS Systems, San Jose, Ca., USA Lines: 32 I am working on a rendering system using the phong lighting model. The lighting equations we are using are similar to: Cobject= Cambient + Cdiffuse*Clight*(N.L) + Cspecular*Clight*(N.H)^n Where: N.L is the dot product of the normal vector and the light vector (N and L both normalized) N.H is the dot product of the normal vector and the half-way vector which is halfway between the L and V vectors. (N and H both normalized) n is the "specular exponent" This is essentially the textbook formulation, as found in Foley & vanDam 2nd Ed, pages 722-731, except they separate the coeficients into a product of coefficients, such as: Cambient <=> IAlambda* KA* ODlambda. Now for the question: Does anyone know where can I get a list or library of material properties for some common materials, such as wood, paper, plastic, brushed aluminum, etc? Best would be a computer file with the Cambient, Cdiffuse, Cspecular and n parameters for a variety of interesting materials. A list in a book would also be good. Thanks in advance. Glenn Poole S-MOS Systems, Inc San Jose, CA