Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!swrinde!mips!daver!dlb!netcomsv!chet From: chet@netcom.netcom.COM (Eric Chet) Newsgroups: comp.graphics Subject: Ray Intersection, bspline surface of revolution Message-ID: <1991May16.075304.27436@netcom.COM> Date: 16 May 91 07:53:04 GMT Sender: netnews@netcom.COM (USENET Administration) Organization: Netcom - Online Communication Services UNIX System {408 241-9760 guest} Lines: 40 Originator: chet@netcom.netcom.com Hello To all raytracing guru's. I would like to ray trace a surface of revolution. Defined as a bspline curve revolved around axis V. I would like to do this without converting to a mesh. My question is how do I intersect my ray with a 2D slice of the revolved bspline curve? Also the bspline should be defined by N control, points. V | |. | . | . | . | . | . | . | . | . | .. |.. |________________________ U Thank you in advance Eric J. Chet -- chet@netcom.com -- ~ /************************************************************************** * Eric Chet | Amiga does it better * chet@netcom.com | Ray Tracing and other graphics techniques * | "Use what is useful, simply to simplify" */