Path: utzoo!utgpu!news-server.csri.toronto.edu!dgp.toronto.edu!stam Newsgroups: comp.graphics From: stam@dgp.toronto.edu (Jos Stam) Subject: Re: Ray Intersection, bspline surface of revolution Message-ID: <1991May16.123411.406@jarvis.csri.toronto.edu> References: <1991May16.075304.27436@netcom.COM> Date: 16 May 91 16:34:11 GMT Lines: 18 Eric Chet writes: > To all raytracing guru's. I would like to ray trace a surface of >revolution. Defined as a bspline curve revolved around axis V. I >would like to do this without converting to a mesh. My question is how >do I intersect my ray with a 2D slice of the revolved bspline curve? >Also the bspline should be defined by N control, points. Try the following two references: Kajiya JT, "New Techniques for Ray Tracing Procedurally Defined Objects", Proc SIGGRAPH '83, 91-102. Van Wijk JJ, "Ray Tracing Objects defined by sweeping planar cubic splines", ACM Transactions on Graphics 3(3), 223-237. good luck, Jos (stam@dgp.toronto.edu)