Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!wuarchive!sdd.hp.com!mips!pacbell.com!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!n8emr!bluemoon!bmb From: bmb@bluemoon.uucp (Bryan Bankhead) Newsgroups: comp.society.futures Subject: Re: Virtual manipulation Message-ID: Date: 14 May 91 17:55:20 GMT References: <1991May13.174958.10492@kodak.kodak.com> Sender: bbs@bluemoon.uucp (BBS Login) Organization: Blue Moon BBS ((614) 868-998[0][2][4]) Lines: 25 doering@kodak.com (Paul F. Doering) writes: > > We don't do awfully well in compartmentalizing our learning. In jest, someone > warned during the 3-D movie craze of the fifties that we'd all get so used to > not having to dodge illusory objects hurled into the audience from the screen > that someday someone would get conked by a real bottle falling from a real > medicine cabinet. Raise the ante in the current debate: what will be the > real-world consequences of training a user that a hand is a suitable agent fo > "picking up" a hot ingot? My point is that in designing an interface we must > as concerned with habits carried away from it as we are about intuition > brought into it. (Insert here the standard boilerplate about responsibilty i > programming.) So the question: can anyone refer us to a study (not a > hypothesis) in which an investigator quantified the extent to which remote > control or remote sensing has been unwittingly transplated as behavior back > into the real world? A good place to start would be the hobbyist groups involved in RC model vehicles. I have known quite a few suck people and their ability to use 'real' vehicles was never harmed by the learning of the ' RC mentality'. I guess it would depend on how similar to reality the interface was ;in terms of what was presented to the senses. This is from bmb@bluemoon.uucp bmb%bluemoon@nstar.rn.com who doesn't have their own obnoxious signature yet