Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!linac!att!bu.edu!wang!comm.wang.com!lws From: lws@comm.wang.com (Lyle Seaman) Newsgroups: comp.software-eng Subject: Re: Art vs. Engineering Keywords: metaphors Message-ID: <1991May14.213057.14827@comm.wang.com> Date: 14 May 91 21:30:57 GMT References: <1991May9.124559.2924@ssd.kodak.com> <1991May6.165902.2116@ssd.kodak.com> <35177@athertn.Atherton.COM> <35201@athertn.Atherton.COM> Distribution: usa Organization: Wang Labs, Platform Comms. Lines: 14 dlw@Atherton.COM (David Williams) writes: >Sounds reasonable, but I like the film analogy as well, perhaps because it >might get us to improve how we interact with our user community. I mean, >notice that we don't have user MANUALS and training classes for either >films or video games? Ahh, but there ARE user manuals for video games... Have been ever since the games got tricky, instead of just faster. One of the first was for PacMan, I think. They're usually not written by the vendor. -- Lyle 508 967 2322 lws@wang.com Wang Labs, Lowell, MA, USA