Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!mixcom!hhxxee From: hhxxee@mixcom.COM (C. Richard Miller) Newsgroups: comp.sys.amiga.advocacy Subject: Re: New Thread: What _REALLY_ makes a product successful? Message-ID: <760@mixcom.COM> Date: 15 May 91 13:18:34 GMT References: <72306@microsoft.UUCP> Distribution: usa Organization: Milwaukee Information eXchange (Public access Usenet, Email) Lines: 35 tom@microsoft.UUCP (Tom MCCONNELL) writes: I'll put in a vote for effective marketing as that "unknown" factor, Tom. For example, a kid sees the ads for Nintendo Game Boy, one or two of his friends have it, and the pressure is on the parents to buy it. So Dad goes out shopping at his local volume discount electronic store and he sees the Nintendos, all right, but hey, these pc clones over here are a heck of a lot more money, but he uses one at work, and the store is selling lots of games that will run on it, and it looks like there is also a lot of "produtivity" software on the shelf there, too, if he wants to do something else with it, so he buys it, perhaps in addition to the Game Boy. Now maybe if he could have seen an Amiga running with plenty of software on the shelves beside it, he would have bought an Amiga, but golly gee, there isn't even an Amiga dealer in town, so what's an Amiga? (Also that clone has a nice menu pgm on it and has some software bundled with it, so what's a user interface?) Other thoughts: Apple's are in the elementary school classrooms, tendancy would be to buy what is familar. IBM is common in the business world, same rule applies. So, I think that for someone out to purchase their first computer, they are influenced by what they've used before, price, availability of a wide variety of software, ease of use, and perhaps what is most important, plenty of hardware/software in high volume retail outlets. All just my opinion, of course. -- Rick Miller hhxxee@mixcom.com Milwaukee, Wisconsin or hhxxee%mixcom@uunet.uu.net