Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!pa.dec.com!bacchus!mwm From: mwm@pa.dec.com (Mike (My Watch Has Windows) Meyer) Newsgroups: comp.sys.amiga.audio Subject: Re: Perfectsound Message-ID: Date: 14 May 91 16:07:03 GMT References: <1991May13.022242.13462@magnus.acs.ohio-state.edu> <2-_hj1.@rpi.edu> Sender: news@pa.dec.com (News) Organization: Missionaria Phonibalonica Lines: 27 In-Reply-To: kudla@nuge107.its.rpi.edu's message of 14 May 91 13:48:14 GMT In article <2-_hj1.@rpi.edu> kudla@nuge107.its.rpi.edu (Robert J. Kudla) writes: Normally I wouldn't mention this, but since the subject is "Perfectsound"... WARNING!! Virtually *no* freely redistributable utilities such as SuperEcho work with PerfectSound III! PS3 has software gain control and rather than defaulting to a reasonable level, it simply doesn't work with software not specifically coded to use the gain control feature! It's worse than that. PS3 does sample-and-hold, and requires a bit in the parallel interface to be toggled to trigger the sample. The PD utilities expect the sampler to have the "current" value, so the sample is never take. Because they are now using two bits on the paralle port to control the sampler (the other one is used for gain control), the extra two bits of incoming data are in the printer status bits. So you have to build an 8-bit sample, which the PD stuff doesn't do. Because the people at SunRise were basically unwilling to help (other than providing a library they don't consider good enough to use in their own software), I ditched my PS3, and will _not_ buy products from ScumRise until that policy is demonstrably changed.