Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!ncar!gatech!udel!mmdf From: fhwri%CONNCOLL.BITNET@yalevm.ycc.yale.edu Newsgroups: comp.sys.amiga.emulations Subject: Re: MULE (was Re: Castle Wolfenstein emu-piled on Amiga) Message-ID: <53682@nigel.ee.udel.edu> Date: 15 May 91 13:25:38 GMT Sender: mmdf@ee.udel.edu Lines: 28 > > In article <1991May2.214612.10086@agora.rain.com> tinman@agora.rain.com (David > Tinnyo) writes: > >While we're on this track... > >Anyone remember RobotWar? It was by Muse also. You programmed robots, > >in a sort of assembly language and then put them on a battlefield to > >duke it out. This is MY favorite multi-player game of all-time. I heard > >a while ago, someone was porting it to the Mac. Are there any similar > >games like this for the Amiga? > > Oooh... you struck a vein with me there! I'm not sure if I want an Amiga port > of RobotWar. I don't have enough time as it is. The three great time killers > for me were Wolfenstein, RobotWar, and the Eamon adventure disks. As for pure > game ports, I would have to vote for the arcade game Joust. I already have an > okay Frogger. While I'm aware of CRobots, the Origin game OMEGA (Not the PD adventure game at all) is the closest thing to a commercial ROBOTWAR out there. You program cybertanks using a BASIC-like code, and the interface is a snap to learn. It also has the heaviest damn manual of any game. While the Amiga port is lousy (done by Micro Magic, who should move on to other things like floor sweeping or Mac ports), the game is certainly well enough done. If you like to write code, you'll eat it up on a stick. If you hate to write code, avoid it like the plague. --Rick Wrigley fhwri@conncoll.bitnet I want a game that looks like SHADOW OF THE BEAST and plays like LEISURE SUIT LARRY...