Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!spool.mu.edu!munnari.oz.au!manuel!sserve!sserve.cc.adfa.oz.au!jrm From: jrm@delta.ma.adfa.oz.au (John R Marley) Newsgroups: comp.sys.amiga.games Subject: Re: Stuck on level 26 of Amiga Nethack Message-ID: Date: 14 May 91 06:05:30 GMT References: <91133.152739GUTEST8@cc1.kuleuven.ac.be> Sender: news@sserve.cc.adfa.oz.au Distribution: comp.sys.amga.games Organization: none Lines: 28 In-Reply-To: GUTEST8@cc1.kuleuven.ac.be's message of 13 May 91 15:25:39 GMT >>>>> On 13 May 91 15:25:39 GMT, GUTEST8@cc1.kuleuven.ac.be (Ives Aerts) said: > Well I'm stuck on level 26 of amiga nethack. I don't have any > musical instrument so I can't lower the drawbridge. I do > have a wand of polymorph but I think I'd get slaughtered if > I cross the moat when polymporphed into a weaker character that > can swim. Another solution presented to me by a friend is using You could always try unlocking it ... or You could always follow the moat (not necessarily IN the water) and try the back door ... > my pick-axe to dig round the level but I can't get this to > work in the amiga version. HEEEELLLLPPPPP... This doesn't work on any version .. > ------------------------------------------------------------------------ > Ives Aerts | IBM definition SY-34378 > GUTEST8@BLEKUL11.BITNET | A signature consists of sequences of > gutest8@cc1.kuleuven.ac.be | non-blank characters separated by blanks. > ------------------------------------------------------------------------ PS: do you read rec.games.hack? I heartily recommend you do! -- John Marley | Maths Dept, Uni College, | jrm@maadfa.adfa.oz.au | U.N.S.W., A.D.F.A., | =8^) ph : +61 6 2688882 | Canberra, Australia. |