Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!tronsbox!dfrancis From: dfrancis@tronsbox.xei.com (Dennis Heffernan) Newsgroups: comp.sys.amiga.games Subject: Re: SimEarth for the Amiga Keywords: Yay, evolution, Maxis, dead crab Message-ID: <1636@tronsbox.xei.com> Date: 16 May 91 03:27:03 GMT References: <13616@pasteur.Berkeley.EDU> Organization: The Whole Yuggoth Society Lines: 18 In article <13616@pasteur.Berkeley.EDU> morgan@cory.Berkeley.EDU (Crunchy Frog) writes: |Incidently (#define SOAPBOX), the reason why they didn't want to do it |originally was that they hadn't sold many copies of SimCity for the Amiga |and didn't think it was worth it. The reason why they hadn't sold many is, |of course, piracy. Think about it folks. (#undefine SOAPBOX) I hate piracy as much as the next man, but it's not the Destroyer of Worlds. SimCity probably didn't sell well because it's not an action game, you can't blow up anything except your own stuff, and to be quite honest, it grows boring very quickly. The fact that initial versions required a full meg probably didn't help, if the marketing data that's been posted here in the past is correct. dfrancis@tronsbox.xei.com ...uunet!tronsbox!dfrancis GEnie: D.HEFFERNAN1 ------------------------------------------------------------------------------ "I don't understand why you make such a big deal out of everything...haven't you learned; if it's not happenning to me it's not important?" -Murphy Brown