Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!uunet!munnari.oz.au!manuel!ccadfa!prolix!dac From: dac@prolix.pub.uu.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.graphics Subject: Re: WANTED: Full page paint program Message-ID: <1928183f.ARN1fb0@prolix.pub.uu.oz.au> Date: 17 May 91 12:20:47 GMT Article-I.D.: prolix.1928183f.ARN1fb0 References: <5aZZ28w164w@graphics.rent.com> Reply-To: dac@prolix.pub.uu.oz.au Followup-To: comp.sys.amiga.graphics Organization: More like Mis~, really. Lines: 39 In article , David Culberson writes: > bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: > > > > > You don't have to trick Dpaint III into doing super-bitmaps. You > > just get yourself version 3.25 and then set the page size to whatever > > you little heart desires (or RAM can handle) and off you go! In > > fact, Deluxe Paint III supports screen *much* larger than 1024x1024. > > > > -- Bob > > How high will it go? I was looking for around 2250x3300, would it > go THAT high, and, if so, how much chip mem would it take? In 1 bitplane, > of course. You might be able to get 2250*3300, if you ran nothing else but DpaintIII. I could do 2500*2500, (lores 1 bit plane) leaving me with 30K chip mem to spare, with lots of things loaded in memory (CED, ARN, Popcli, snap, mymenu, popupmenu, buffers associated with 5 hd partitions). This is on an A2500, with 1Mb chip, 4Mb fast, and 4Mb 32bit memory. I think that's about 750K or so of chip. Those lucky people with A3000's and 2Mb of chip could EASILY have 3000 * 3500 screens. For something silly, I did a 24000 * 256 screen (1 bit plane) and it worked. I was frankly amazed! > MoonHawk Tacky. Very tacky. Dac -- // _l _ _ > dac@prolix.pub.uu.oz.au < munnari!labtam!eyrie!prolix!dac \X/ (_](_](_ > prolix!dac%eyrie@labtam.oz.au < dac@prolix.ccadfa.cc.adfa.oz.au >>>>>>>>>>>>>> I post therefore I am <<<<<<<<< \ Alternative addresses / David Andrew Clayton. Canberra, Australia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~