Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!usc!ucsd!nosc!crash!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga.graphics Subject: JMan Review: SCULPTURE (cont) Message-ID: <1991May18.001612.10750@crash.cts.com> Date: 18 May 91 00:16:12 GMT Sender: root@crash.cts.com (Bill Blue) Organization: Crash TimeSharing, El Cajon, CA Lines: 59 PEAK makes the splines between selected CONTROL POINTS rigid, like they were vectors in a polygon editor, while SMOOTH will give you a "continuous junction" between CONTROL POINTS. But JMan doesn't stop here. You have three-dimensional control over splines via the ALPHA, GAMMA, and MAGNITUDE gadgets. Let's say you have curve made up of three CONTROL POINTS connected together by a single spline. ALPHA lets you interactively control the tension of the curve along the same plane as the curve while GAMMA controls the tension along the plane perpendicular to the curve. These allow you to twist and shape your curve from each CONTROL POINT. The MAGNITUDE controls how tight the curve is between control points. In other words, the higher the number, the more broad your curve will be. Lower values cause your curve to become PEAKed. And since the cubic patches are laid down over the curvature of the splines, these three tools give you total power over the the surface characteristics of your SEGMENT. Even minor adjustments can dramatically change your surfaces. After you've modified your SEGMENT to your liking, or while you make your modifications, you click the Front-to-Back gadget in the upper right corner to take you back to the PAINTER screen. Once here, click on the QUICK RENDER gadget. After some thinking, you'll see b&w shaded representation of your object. (Note: the viewing angle of the FIRST viewing window is used for QUICK RENDER's view) This brings us to another of JMan's features that sets it apart from the rest: DECALing. There's only one problem with me reviewing this feature, it doesn't work. According to Ken Baer of Hash Enterprises, this feature is supposed to work beautifully, but I have yet to see it happen. DECALing lets you bring in IFF brushes (by clicking on one of fifteen DECAL BUFFER gadgets), and stamp them over your QUICK SHADEed SEGMENT. After stamped, you click the GLUE gadget to render the SEGMENT again, but this time you'll see the image wrapped onto the surface of the SEGMENT. In addition, you can use the drawing tools to paint *directly* onto the surface of the SEGMENT! The current version only supports what are called STANDARD MAPs, which are the equivalent to COLOR MAPs in IMAGINE. Future versions will support TRANSPARENCY, and BUMP mapping. Plans also point to ANIMBrush mapping. After you've DECALed your SEGMENT to your taste, you choose SAVE SURFACEMAP from the PROJECT menu. The SURFACEMAP must later be called from the CHARACTER module. Next up: CHARACTER >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc RealWorld: Sean Cunningham ARPA: !crash!pnet01!pro-party!seanc@nosc.mil Voice: (512) 992-2810 INET: seanc@pro-party.cts.com ____________________________________ // | * All opinions expressed herein | HELP KEEP THE COMPETITION UNDER \X/ | Copyright 1991 VISION GRAPHICS | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<