Xref: utzoo comp.sys.amiga.hardware:9162 comp.sys.amiga.misc:3597 comp.sys.amiga.marketplace:1266 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!rpi!peck From: peck@ral.rpi.edu (Joseph Peck) Newsgroups: comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.marketplace Subject: Re: NEW Commodore Upgrade for A1000 Owners! Message-ID: Date: 14 May 91 14:48:00 GMT References: <1991May13.172116.1@wombat.newcastle.edu.au> <21521@cbmvax.commodore.com> Organization: Rensselaer Polytechnic Institute, Troy NY Lines: 33 Nntp-Posting-Host: ral.rpi.edu In article <21521@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes: >In article peck@ral.rpi.edu (Joseph Peck) writes: >>In article <1991May13.172116.1@wombat.newcastle.edu.au> c8927218@wombat.newcastle.edu.au writes: >>>In article <1991May8.012740.26800@cunixf.cc.columbia.edu>, sss10@cunixb.cc.columbia.edu (Homicidal Lunatic) writes: > >>>> 10% of his software works with 2.0? he must have only Psygnosis games and some >>>> really old ones at that. >>> on a 3000> > >>>Who buys a 3000 for games ??? > >>Well, how about to develop games.... :) > >No problem there, since you won't be doing the evil things that break these >old games, out of necessity. There's no reason any properly written Amiga >program should have trouble on the A3000. Imagine if every game were developed >on an A3000 and play tested (for compatibility and speed reasons) on a plain, >512K A500. Close, but I can go one further. The testing is being done on an A1000. :) (Actually, I don't have the A3000 yet, that is what I hope to buy with royalty money from a game that I just finished. Now all I need is a willing publisher.... time to cross my fingers! :) Oh yeah, I did test it on two A3000's, and everything worked A-OK the first try..... (Well, except for some sprites dying from overscan....:) >>>Robert. >>Joe Peck >Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" Joe again.... peck@ral.rpi.edu